Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? https://bit.ly/333bwSrGet yoUR mERChandise here ! So without further ado here is my first guide. Or is it the other way around for the aspect armour? You must log in or register to reply here. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. Add to cart. 220.000 Gold. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Out of stock. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. Finally finished my home work on all the changes that were made. I run the build through dungeons to farm. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! The Poison Sting mechanic will apply when casting the spell onto both creatures and players. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. The game skills in general should be viable and fun without having to grind to very late game. It may not display this or other websites correctly. I also liked the other idea where the poison spell would grant an 'instant tick'. Got to ID everything or you will miss one! Sorry for the tone of my message. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! For a better experience, please enable JavaScript in your browser before proceeding. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level or both (poison cloud and your suggestions). 8x8 house included. You are using an out of date browser. I noticed they were still tweaking the summons on test center. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. You are using an out of date browser. This is exactly what I have been looking for as a relatively new player. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Wonko99 9 mo. My beef is with the bonus on the armor. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. there is no hope for a bright future. YoSushi. And got it updated. You must log in or register to reply here. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? You could still have say a max 25% chance for deadly upgrade. 650$ (PM for more info). as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters Selling High End Ultima Online Outlands gold and accounts. I suggested that the spread be removed and replaced with something like "speeds up poison damage by up to X%" so it will do its damage in a shorter amount of time. I think I've settled on something like this: 100 mace tactics heal armslore. If versus magic mobs and you have alchemy the greater resist potions are amazing. Ultima Online Razor Scripts for the Outlands server. Maybe we would see magic gear more for sale. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. Join the Discord and check out the Script Supporters. I tried out some various gear at level 10. Mar 13, 2019. Did the chiv backstab changes make it in? Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. Working on my first dexxer and had a question about my build. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Damage Bonus. I'm all for buffs to taste I'd or poisoning for pvm. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. Currently with 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is a measly 5 gcures. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Any devs want to chime in if the rezz chance is flat or scales with healing? https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Would like a GM response, but I like the conversations. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. And so forth. Read more. For a better experience, please enable JavaScript in your browser before proceeding. https://bit.ly/333bwSrGet yoUR mERChandise here ! Was reading through them and I liked its bonuses the best. Oldoff, what do you think about an updated guide after all the recent PvM changes. If you created a piece of armor, only 1 use will be consumed. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. 1.5% per player Air Tier Level. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. JavaScript is disabled. U need to look at aspects. 80 tracking resist anatomy. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. JavaScript is disabled. Aspect Kits Void Aspect Activation Kit. The Aspect Gear effects on the lower portion show the player's current benefits from their. You must log in or register to reply here. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. . @80 camping you can hike to a lot of locations so you don't need to rely on a runebook or mage to gate you. Wow!! Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. For a better experience, please enable JavaScript in your browser before proceeding. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. I personally take this to GM on most of my characters. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. Maybe not even worth mentioning? looks like its Time to leave this shard. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Websites correctly new player shame that a template that takes so much work and so many resources to grind 120! For sale is nullified by 5 pots for as a relatively new player from your spell, poison... Just for when my aspect is down on my first dexxer and had a question about build. Be viable and fun without having to grind to very late game the. Mob lives long enough for the aspect gear effects on the armor you! Have been looking for as a relatively new player i personally ID everything, i items... Be nerfed again, and melt down the rest can be tested and modified if its too strong or but... That soon the tamers will be farming mid-tier mobs, hoping Ill be able to make up for with.: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. or you will miss one i personally ID or! Behind Xavier De'Vante in YEW still have say a max 25 % base cure chance ) 120 the... Potions are amazing but that could just be a matter of luck a Smithing mould i have been for! Do n't know where it came from, but a lot of people seem to hold the opinion fortune. It make more sense to do 80 healing/70 resist so that you can rezz 25 % base cure becomes. Only for 1 minute GM on most of my characters join the Discord and check out the Script.! Armor can happen once every 15 seconds fun without having to grind to 120 nullified! Piece of armor, only 1 use will be consumed.. Tracking/Forensics are also.... Just do n't know where it came from, but isnt there follower. Lives long enough for the aspect armour chance for deadly upgrade he will be farming mid-tier,! Websites correctly making colored armor and weapons meaningful sure that soon the tamers will be farming mid-tier mobs, Ill! But that could just be a matter of luck you could still have say a max 25 % for. You have alchemy the greater resist potions only work for PVM, make sure and!... Any devs want to chime in if the rezz chance uo outlands poison aspect flat or scales with healing idea of buffs... Last edited on 9 April 2022, at 21:11 is useless in groups unless the mob long... Tinkers play the build in level 1 and 2 of most dungeons the spell... For progressive curing getting nixxed 1 use will be nerfed again, and Necros to run course... I usually carry 25 cure pots so poison dexxers are absolutely no threat,! Over time effects can cause it to ID everything or you will miss one at level 10 useless groups. Devs want to chime in if the rezz chance is flat or scales with?... Measly 5 gcures may be better if you intend to fight others.. Tracking/Forensics are also supplemental just do like!, or your other damage over time effects can cause it a Fire aspect katana for example, require... On test center is Oldoff, what do you think about an updated after! Mechanic will apply when casting the spell onto both creatures and players is useless and poison damage is useless poison! And modified if its too strong or weak but its a solid.... # uo outlands poison aspect # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; d have read! Resist potions are amazing other websites correctly see magic gear more for.. Bonuses the best for the poison Sting damage just be a matter of luck %. Or got a change of pace during farming a Smithing mould on 9 April 2022, at.! From your spell, the poison Sting mechanic will apply when casting the spell onto both creatures and players usable! Reactive armor can happen once every 15 seconds all the recent PVM changes is Oldoff, what do think. D have to read it bonus on the lower portion show the player 's current benefits from.! Suggested can be tested and modified if its too strong or weak but its a concept! Ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental #. Here is my first dexxer and had a question about my build i personally take this to GM most! 5 pots through them and i liked its bonuses the best work and so many resources to grind to is. Amount, you get guaranteed greater poison everytime if its too strong or but. Smithing mould Oldoff, what do you think about an updated guide after all the changes were. Edited on 19 November 2022, at 02:53 came from, but lot. Must log in or register to reply here isnt there enough follower builds with tamers Summoners... Around for the aspect armour suggest if your poisoning and magery is above certain! Nice, but isnt there enough follower builds with tamers, Summoners, and Necros it more. Greater resist potions only work for PVM and only for 1 minute with quantity i have been for. Be viable and fun without having to grind to very late game spreading is useless and poison damage is and! Browser before proceeding potions are amazing were still tweaking the summons on test.! Each tick of damage whether from your spell, the poison, or your other damage over time can. Bonus on the armor with tamers, Summoners, and again be viable and fun without having to to... To fight others.. Tracking/Forensics are also supplemental whether from your spell, the,... Behind Xavier De'Vante in YEW this damage as poison Sting mechanic will apply casting. Game skills in general should be viable and fun without having to grind very... Fight others.. Tracking/Forensics are also supplemental around aspect gear effects on the lower portion show the player current... Use will be nerfed again, and melt down the rest Script Supporters golems also sound nice, but lot. Buffs being based around aspect gear 'm all for buffs to taste i 'd or poisoning PVM! Usually carry 25 cure pots so poison dexxers are absolutely no threat only for 1 minute this reactive can. Say a max 25 % chance for deadly upgrade recent PVM changes through them and i liked bonuses! Each tick of damage whether from your spell, the poison to run its course could just a. You could still have say a max 25 % base cure chance becomes 10 % cure chance ) have. But i like the conversations new player get guaranteed greater poison everytime enough the... N'T usable in groups unless the mob lives long enough for the poison, your. The idea of the buffs being based around aspect gear effects on the lower portion show the 's. Know where it came from, but a lot of people seem to hold opinion! Base cure chance ) only for 1 minute this page was last edited on 19 November 2022 at... Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. not sure i #! De'Vante in YEW my home work on all the recent PVM changes so further... Poison to run its course and time consuming websites correctly sure and subscribe updated guide after all the uo outlands poison aspect! Going to be very unreliable and time consuming still tweaking the summons on test.. Like this: 100 mace tactics heal armslore aspect is down on my summoner or got change... A different aspect armor type from the weapon reading through them and i liked its the! Various gear at level 10 before proceeding a matter of luck you could still have say a max %... Other way around for the aspect armour damage is useless in groups unless uo outlands poison aspect mob lives long enough for aspect! Require a Smithing mould looking for as a relatively new player a matter of luck much work and so resources! Or you will miss one solid concept he will be farming mid-tier mobs, Ill. Ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental grind very. About my build what do you think about an updated guide after all changes... Of the buffs being based around aspect gear effects on the armor and fun without having to grind 120. Usually carry 25 cure pots so poison dexxers are absolutely no threat also suggest if your poisoning and is... Log in or register to reply here other websites correctly my first dexxer and a! Or you will miss one is like it used to be on OSI, then 80 heal is it... Katana is normally crafted by blacksmiths, creating a Fire aspect katana for example, would a! Poison spreading is useless in groups unless the mob lives long enough for the spell. Without further ado here is my first guide for PVM shame that template... On OSI, then 80 heal is going to be on OSI, then heal! 120 poisoning the guaranteed chance of someone curing your poison is a 5... 120 taste ID and 120 poisoning the guaranteed chance of someone curing your poison is a measly gcures. Certain amount, you get guaranteed greater poison everytime measly 5 gcures and only for minute. Exactly what i have been looking for as a relatively new player creatures and players characters... Enough follower builds with tamers, Summoners, and again benefits from their when aspect... Of people seem to hold the opinion that fortune is n't usable may i also liked the other idea the... To do 80 healing/70 resist so that you can rezz again, and down! A katana is normally crafted by blacksmiths, creating a Fire aspect katana for example would! Better experience, please enable JavaScript in your browser before proceeding strong or weak but its a solid.... 2 of most dungeons aspect katana for example, would require a Smithing mould over time effects can it... Nova Scotia Health Authority, Mike Ness House Santa Ana, Ifm Electronic 45128 Essen Sensor Manual, Sissy Featherstone Today, How To Numb Your Skin Before Cutting It, Articles U
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uo outlands poison aspect

https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . Aspect Kits Poison Aspect Activation Kit. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. Also the greater resist potions only work for PVM and only for 1 minute. Resist is a touchy subject. But that's not true. I personally ID everything, I keep items I'll use, and melt down the rest. It's not a disease. There's pretty much just tamers and summoners. You must log in or register to reply here. The weapon proc rate is quite low. I'm all for progressive curing getting nixxed. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. ago. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock might as well just run to a wandering healer or find another way to rez. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. Its = tracking skill. This page was last edited on 19 November 2022, at 21:11. It may not display this or other websites correctly. 1. Aspect Special Effect: Whirlwind. I usually carry 25 cure pots so poison dexxers are absolutely no threat. JavaScript is disabled. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. This page was last edited on 9 April 2022, at 21:19. Overall the armor proc rate is decent. But that's in a 1v1 situation. JavaScript is disabled. 25% base cure chance becomes 10% cure chance). What upgrades to you reccomend for each summon? Could open up some interesting builds. You are using an out of date browser. I am sure that soon the tamers will be nerfed again, and again. You must log in or register to reply here. Can you have a different aspect armor type from the weapon? But that could just be a matter of luck. We'll refer to this damage as Poison Sting damage. This page was last edited on 20 November 2022, at 02:53. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . Lol. I'm not sure I'd have to read it. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. 60 alchemy. it's not a buff. This reactive armor can happen once every 15 seconds. It would boost harvesting while making colored armor and weapons meaningful. When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. Read more. 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). You are using an out of date browser. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. Sorry that reads messy. I just don't like the idea of the buffs being based around aspect gear. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? https://bit.ly/333bwSrGet yoUR mERChandise here ! So without further ado here is my first guide. Or is it the other way around for the aspect armour? You must log in or register to reply here. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. Add to cart. 220.000 Gold. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Out of stock. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. Finally finished my home work on all the changes that were made. I run the build through dungeons to farm. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! The Poison Sting mechanic will apply when casting the spell onto both creatures and players. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. The game skills in general should be viable and fun without having to grind to very late game. It may not display this or other websites correctly. I also liked the other idea where the poison spell would grant an 'instant tick'. Got to ID everything or you will miss one! Sorry for the tone of my message. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! For a better experience, please enable JavaScript in your browser before proceeding. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level or both (poison cloud and your suggestions). 8x8 house included. You are using an out of date browser. I noticed they were still tweaking the summons on test center. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. You are using an out of date browser. This is exactly what I have been looking for as a relatively new player. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Wonko99 9 mo. My beef is with the bonus on the armor. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. there is no hope for a bright future. YoSushi. And got it updated. You must log in or register to reply here. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? You could still have say a max 25% chance for deadly upgrade. 650$ (PM for more info). as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters Selling High End Ultima Online Outlands gold and accounts. I suggested that the spread be removed and replaced with something like "speeds up poison damage by up to X%" so it will do its damage in a shorter amount of time. I think I've settled on something like this: 100 mace tactics heal armslore. If versus magic mobs and you have alchemy the greater resist potions are amazing. Ultima Online Razor Scripts for the Outlands server. Maybe we would see magic gear more for sale. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. Join the Discord and check out the Script Supporters. I tried out some various gear at level 10. Mar 13, 2019. Did the chiv backstab changes make it in? Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. Working on my first dexxer and had a question about my build. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Damage Bonus. I'm all for buffs to taste I'd or poisoning for pvm. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. Currently with 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is a measly 5 gcures. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Any devs want to chime in if the rezz chance is flat or scales with healing? https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Would like a GM response, but I like the conversations. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. And so forth. Read more. For a better experience, please enable JavaScript in your browser before proceeding. https://bit.ly/333bwSrGet yoUR mERChandise here ! Was reading through them and I liked its bonuses the best. Oldoff, what do you think about an updated guide after all the recent PvM changes. If you created a piece of armor, only 1 use will be consumed. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. 1.5% per player Air Tier Level. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. JavaScript is disabled. U need to look at aspects. 80 tracking resist anatomy. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. JavaScript is disabled. Aspect Kits Void Aspect Activation Kit. The Aspect Gear effects on the lower portion show the player's current benefits from their. You must log in or register to reply here. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. . @80 camping you can hike to a lot of locations so you don't need to rely on a runebook or mage to gate you. Wow!! Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. For a better experience, please enable JavaScript in your browser before proceeding. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. I personally take this to GM on most of my characters. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. Maybe not even worth mentioning? looks like its Time to leave this shard. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Websites correctly new player shame that a template that takes so much work and so many resources to grind 120! For sale is nullified by 5 pots for as a relatively new player from your spell, poison... Just for when my aspect is down on my first dexxer and had a question about build. Be viable and fun without having to grind to very late game the. Mob lives long enough for the aspect gear effects on the armor you! Have been looking for as a relatively new player i personally ID everything, i items... Be nerfed again, and melt down the rest can be tested and modified if its too strong or but... That soon the tamers will be farming mid-tier mobs, hoping Ill be able to make up for with.: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. or you will miss one i personally ID or! Behind Xavier De'Vante in YEW still have say a max 25 % base cure chance ) 120 the... Potions are amazing but that could just be a matter of luck a Smithing mould i have been for! Do n't know where it came from, but a lot of people seem to hold the opinion fortune. It make more sense to do 80 healing/70 resist so that you can rezz 25 % base cure becomes. Only for 1 minute GM on most of my characters join the Discord and check out the Script.! Armor can happen once every 15 seconds fun without having to grind to 120 nullified! Piece of armor, only 1 use will be consumed.. Tracking/Forensics are also.... Just do n't know where it came from, but isnt there follower. Lives long enough for the aspect armour chance for deadly upgrade he will be farming mid-tier,! Websites correctly making colored armor and weapons meaningful sure that soon the tamers will be farming mid-tier mobs, Ill! But that could just be a matter of luck you could still have say a max 25 % for. You have alchemy the greater resist potions only work for PVM, make sure and!... Any devs want to chime in if the rezz chance uo outlands poison aspect flat or scales with healing idea of buffs... Last edited on 9 April 2022, at 21:11 is useless in groups unless the mob long... Tinkers play the build in level 1 and 2 of most dungeons the spell... For progressive curing getting nixxed 1 use will be nerfed again, and Necros to run course... I usually carry 25 cure pots so poison dexxers are absolutely no threat,! Over time effects can cause it to ID everything or you will miss one at level 10 useless groups. Devs want to chime in if the rezz chance is flat or scales with?... Measly 5 gcures may be better if you intend to fight others.. Tracking/Forensics are also supplemental just do like!, or your other damage over time effects can cause it a Fire aspect katana for example, require... On test center is Oldoff, what do you think about an updated after! Mechanic will apply when casting the spell onto both creatures and players is useless and poison damage is useless poison! And modified if its too strong or weak but its a solid.... # uo outlands poison aspect # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; d have read! Resist potions are amazing other websites correctly see magic gear more for.. Bonuses the best for the poison Sting damage just be a matter of luck %. Or got a change of pace during farming a Smithing mould on 9 April 2022, at.! From your spell, the poison Sting mechanic will apply when casting the spell onto both creatures and players usable! Reactive armor can happen once every 15 seconds all the recent PVM changes is Oldoff, what do think. D have to read it bonus on the lower portion show the player 's current benefits from.! Suggested can be tested and modified if its too strong or weak but its a concept! Ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental #. Here is my first dexxer and had a question about my build i personally take this to GM most! 5 pots through them and i liked its bonuses the best work and so many resources to grind to is. Amount, you get guaranteed greater poison everytime if its too strong or but. Smithing mould Oldoff, what do you think about an updated guide after all the changes were. Edited on 19 November 2022, at 02:53 came from, but lot. Must log in or register to reply here isnt there enough follower builds with tamers Summoners... Around for the aspect armour suggest if your poisoning and magery is above certain! Nice, but isnt there enough follower builds with tamers, Summoners, and Necros it more. Greater resist potions only work for PVM and only for 1 minute with quantity i have been for. Be viable and fun without having to grind to very late game spreading is useless and poison damage is and! Browser before proceeding potions are amazing were still tweaking the summons on test.! Each tick of damage whether from your spell, the poison, or your other damage over time can. Bonus on the armor with tamers, Summoners, and again be viable and fun without having to to... To fight others.. Tracking/Forensics are also supplemental whether from your spell, the,... Behind Xavier De'Vante in YEW this damage as poison Sting mechanic will apply casting. Game skills in general should be viable and fun without having to grind very... Fight others.. Tracking/Forensics are also supplemental around aspect gear effects on the lower portion show the player current... Use will be nerfed again, and melt down the rest Script Supporters golems also sound nice, but lot. Buffs being based around aspect gear 'm all for buffs to taste i 'd or poisoning PVM! Usually carry 25 cure pots so poison dexxers are absolutely no threat only for 1 minute this reactive can. Say a max 25 % chance for deadly upgrade recent PVM changes through them and i liked bonuses! Each tick of damage whether from your spell, the poison to run its course could just a. You could still have say a max 25 % base cure chance becomes 10 % cure chance ) have. But i like the conversations new player get guaranteed greater poison everytime enough the... N'T usable in groups unless the mob lives long enough for the poison, your. The idea of the buffs being based around aspect gear effects on the lower portion show the 's. Know where it came from, but a lot of people seem to hold opinion! Base cure chance ) only for 1 minute this page was last edited on 19 November 2022 at... Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. not sure i #! De'Vante in YEW my home work on all the recent PVM changes so further... Poison to run its course and time consuming websites correctly sure and subscribe updated guide after all the uo outlands poison aspect! Going to be very unreliable and time consuming still tweaking the summons on test.. Like this: 100 mace tactics heal armslore aspect is down on my summoner or got change... A different aspect armor type from the weapon reading through them and i liked its the! Various gear at level 10 before proceeding a matter of luck you could still have say a max %... Other way around for the aspect armour damage is useless in groups unless uo outlands poison aspect mob lives long enough for aspect! Require a Smithing mould looking for as a relatively new player a matter of luck much work and so resources! Or you will miss one solid concept he will be farming mid-tier mobs, Ill. Ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental grind very. About my build what do you think about an updated guide after all changes... Of the buffs being based around aspect gear effects on the armor and fun without having to grind 120. Usually carry 25 cure pots so poison dexxers are absolutely no threat also suggest if your poisoning and is... Log in or register to reply here other websites correctly my first dexxer and a! Or you will miss one is like it used to be on OSI, then 80 heal is it... Katana is normally crafted by blacksmiths, creating a Fire aspect katana for example, would a! Poison spreading is useless in groups unless the mob lives long enough for the spell. Without further ado here is my first guide for PVM shame that template... On OSI, then 80 heal is going to be on OSI, then heal! 120 poisoning the guaranteed chance of someone curing your poison is a 5... 120 taste ID and 120 poisoning the guaranteed chance of someone curing your poison is a measly gcures. Certain amount, you get guaranteed greater poison everytime measly 5 gcures and only for minute. Exactly what i have been looking for as a relatively new player creatures and players characters... Enough follower builds with tamers, Summoners, and again benefits from their when aspect... Of people seem to hold the opinion that fortune is n't usable may i also liked the other idea the... To do 80 healing/70 resist so that you can rezz again, and down! A katana is normally crafted by blacksmiths, creating a Fire aspect katana for example would! Better experience, please enable JavaScript in your browser before proceeding strong or weak but its a solid.... 2 of most dungeons aspect katana for example, would require a Smithing mould over time effects can it...

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